Preface
This is a collection of videos from the Algorithmic Arts workshop, held Jan 11-12, 2022.
Similarly to a book, these videos are organized as follows:
- Introduction
- Opening Session – Bill Manaris
- Welcome by NSF & NEA – Fay Cobb Payton and Sunil Iyengar
- Welcome by NSF & NEA – Allyson Kennedy and Jax Deluca
- Chapters – the various Talks (further divided into Day 1 & Day 2)
- (Day 1) – Connecting CS and Engineering to the Arts
- (Day 2) – Connecting the Arts to CS and Engineering
- Conclusions & Future section
- “Challenges & Opportunities” – Community Town Hall (Day 1)
- “Looking Forward” – NSF / NEA Panel and Other Experts (Day 2)
- Closing section
We hope you enjoy!!!
Introduction
Opening Session
This is the opening session to the AlgoArts workshop. It presents (6 mins):
- inspiration for the Algorithmic Arts;
- goals and format for this workshop;
- four guiding questions to the workshop participants; and
- the members of the NEA / NSF advisory committee.
Welcome by NSF & NEA Advisory Committee (Day 1)
Members of the advisory committee welcome participants, and present NEA / NSF shared priorities for organizing this workshop (6 mins).
- Fay Cobb Payton, Program Director | Division of Computer and Network Systems, CISE, National Science Foundation / Professor, Information Technology and Business Analytics, North Carolina State University
- Sunil Iyengar, Director | Office of Research & Analysis, National Endowment for the Arts
Also, see additional statements at the closing session.
Welcome by NSF & NEA Advisory Committee (Day 2)
Members of the advisory committee welcome participants, and present NEA / NSF shared priorities for organizing this workshop (5 mins).
- Allyson Kennedy, Program Director | Education and Workforce Development, CISE, National Science Foundation
- Jax Deluca, Media Arts Director | Visual Arts, National Endowment for the Arts
Also, see additional statements at the closing session.
Talks / Chapters
Day 1 – Jan 11, 2022
Day 1 focused on building bridges from CS and Engineering to the Arts.
Keynote 1 – Youngmoo Kim
Youngmoo Kim is Professor of Electrical & Computer Engineering at Drexel University. His research focuses on Music & Entertainment Technology, including AI for music, human-machine interfaces and robotics for expressive interaction, and STEAM education. He also has extensive experience in vocal music performance – more… (45 mins).
Here you can see the PDF slides and the individual video examples of this presentation.
Speaker 1 – Maria Hwang
Maria Hwang is a professor of Computer Science at the Fashion Institute of Technology (FIT) in the Math and Science department. Her research focuses on delivering fashion, health, and wellness content through persuasive, personalized, and playful human-centered interfaces – more… (26 mins).
Here you can see the PDF slides and the Google Photo album with all videos and pictures related to this presentation.
Speaker 2 – Brian Smith
Brian Smith is the Honorable David S. Nelson Professional Chair and Associate Dean for Research at the Lynch School of Education and Human Development, Boston College, and a Professor of Information Science and Education. His research includes design of computer-based learning environments, human-computer interaction, design sciences, out-of-school learning, creativity and innovation, and computer science education. He has also served as program director in the Division of Research on Learning at the National Science Foundation (NSF) – more… (27 mins).
Speaker 3 – Mark Guzdial
Mark Guzdial is Professor of Computer Science & Engineering and Engineering Education Research at the University of Michigan. He studies how people come to understand computing and how to make that more effective. He is a recipient of the ACM Karl V. Karlstrom Outstanding Educator, and the ACM SIGCSE Outstanding Contributions to Education awards – more… (24 mins).
Here you can see the PDF slides of this presentation.
Speaker 4 – Susan Reiser
Susan Reiser works at the intersection of computer science and art, developing software and creating tangible forms. One large and exciting project she worked on is an animatronic sculpture installed at Times Square, NYC. Susan teaches STEAM (STEM + Art) courses at UNC Asheville in the Departments of Computer Science, New Media, and Mechatronics, and creates data materializations with Texas A&M’s Courtney Starrett – more… (25 mins).
Day 2 – Jan 12, 2022
Day 2 focused on building bridges from the Arts to CS and Engineering.
Keynote 2 – Heidi Boisvert
Heidi Boisvert is an interdisciplinary artist, experience designer, creative technologist and academic researcher. She is a professor of AI and the Arts in the School of Theatre + Dance at the University of Florida. She is also a Senior Research Fellow at the Norman Lear Center at USC’s School for Communication, a research affiliate at MIT’s Open Documentary Lab, and a member of the cultural incubator at The New Museum of Contemporary Art – more… (47 mins).
Here you can see the PDF slides of this presentation. The videos can be found here.
Speaker 5 – Refik Anadol
Refik Anadol is a media artist, director and designer born in Istanbul, Turkey. Currently lives and works in Los Angeles, California. He works in live audio/visual performance, site-specific immersive installation and parametric sculpture, particularly creating a hybrid relationship between architecture and media arts. Refik is the recipient of numerous awards. His site-specific audio/visual performances have been seen around the world – more… (26 mins).
Speaker 6 – Theo Watson & Emily Gobeille
Theo Watson & Emily Gobeille are Partners & Creative Directors at Design I/O. They are artists, designers and experimenters who specializes in merging technology and design to create rich immersive design experiences. Theodore also works on openFrameworks, an open source library for creative coding in C++. Emily works in concept development, visual design, interaction design and creative direction, with experience in web, print, motion graphics, games and installations – more… (25 mins).
Speaker 7 – Cy Keener
Cy Keener is an interdisciplinary artist who uses environmental sensing and kinetic sculpture to record and represent environmental phenomena. He is a professor of Sculpture and Emerging Technology at the University of Maryland’s Department of Art. Recent work includes installations that visualize rain, wind and ocean waves. Cy has various commissioned installations and presentations – more… (28 mins).
Speaker 8 – Courtney Starrett
Last but not least, Courtney Starrett is a professor at Texas A&M University in the Department of Visualization and holds the Harold L. Adams endowed Professorship in Visualization. Her work has been exhibited and published nationally and internationally. Courtney’s innovative design workflow utilizes data as a raw material for the design of 3-dimensional objects, data materialization, in collaboration with UNC Asheville’s Susan Reiser – more… (28 mins).
Conclusions & Future
Each day of the workshop concluded with a special session to discuss, integrate, and brainstorm on what was said, and how to move forward.
Community Town Hall (Day 1)
“Challenges & Opportunities” – a community town hall with participants offering thoughts, comments, ideas (44 mins).
Goal 1: To identify promising strategies for integrating the arts with computer science education by fostering a robust dialogue among educators, practitioners, and researchers working in this shared space.
NSF / NEA Panel and Other Experts (Day 2)
“Looking Forward” – a panel with NEA / NSF program directors and other experts discussing the past, present, and future of the Algorithmic Arts (AlgoArts) – (54 mins).
Goal 2: To create a community of experts who can develop recommendations for curricular guidelines and pedagogical practices, public policy and funder actions, and for research to advance this growing field.
A Big Thank you!!!
We received 386 registrations. Registration remained open until Saturday, Jan. 8, 2022, at 11:30PM (EST).
Additionally, there were 10 invited speakers, and another 26 direct registrations (advisory committee, invited participants, and organizers) – bringing the total to 422 registrants.
The breakdown was approx. 50-50% female-male, a statistic typical for Computing in the Arts (vs. 17-22% female participation traditionally observed in Computer Science and Engineering). This demonstrates once again how the Algorithmic Arts support NSF’s commitment to Broadening Participation.
Additional participants watched via LiveStream. For more information, see Registration Statistics.
A big thank you to all who made this Algorithmic Arts workshop such a success!!!
Also, thank you to Roger Eastman, who first proposed the idea of a book structure, based on these talks.